Savage Lairs: Fantasy Forests
Description
From publisher blurb:
“You want to go where?!”
Players are an unpredictable lot. You spend hours planning the perfect adventures, then they ignore your carefully staged clues to head off in a direction you had not prepared. Savage Lairs is here to help.
This book presents a range of sixty encounters all tailored to fit within a typical fantasy forest. Each page presents a new scene that offers a way to occupy the players while you try to figure out how to adapt your masterwork to their unexpected actions. Some could lead to a side quest or an unrelated adventure, but this is not necessary. These encounters help you to occupy the heroes for a bit, while you hurriedly readjust your main focus.
Savage Lairs Fantasy Forests is for use with any fantasy setting.
“You want to go where?!”
Players are an unpredictable lot. You spend hours planning the perfect adventures, then they ignore your carefully staged clues to head off in a direction you had not prepared. Savage Lairs is here to help.
This book presents a range of sixty encounters all tailored to fit within a typical fantasy forest. Each page presents a new scene that offers a way to occupy the players while you try to figure out how to adapt your masterwork to their unexpected actions. Some could lead to a side quest or an unrelated adventure, but this is not necessary. These encounters help you to occupy the heroes for a bit, while you hurriedly readjust your main focus.
Savage Lairs Fantasy Forests is for use with any fantasy setting.
Properties
RPG | Savage Worlds, |
Genre | Fantasy (High Fantasy), |
Category | Scenario / Adventure / Module, |
Artist | Eric Quigley, Forrest Imel, Gary Dupuis, Jacob Blackmon, Jeff Ward, Marcum N. Curlee, Matt Morrow, Mikael Brodu, Paul Chapman, Peter Temesi, Ryan Sumo, |
Designer | Jason Marker, Mack Martin, Ross Watson, Tim Cox, |
Product Type | Role-playing game, |