Wilmot’s Warehouse
Description
In Wilmot's Warehouse, your team will work co-operatively to organize the warehouse, using memory, imagination, and silly stories you make up.
Draw product tiles from the stack, discuss what they look like, and place them somewhere you'll remember. After you place each tile, you flip it over and can't look at it again until the end of the game, so your team has to remember where you've placed previous tiles as you decide where to place new ones.
At the end of the game, in a five-minute rush, your team has to match all 35 face-down tiles with customer cards. Consult your performance review to see how well you did!
—description from the publisher
Draw product tiles from the stack, discuss what they look like, and place them somewhere you'll remember. After you place each tile, you flip it over and can't look at it again until the end of the game, so your team has to remember where you've placed previous tiles as you decide where to place new ones.
At the end of the game, in a five-minute rush, your team has to match all 35 face-down tiles with customer cards. Consult your performance review to see how well you did!
—description from the publisher
Properties
Min Players | 2 |
Max Players | 6 |
Min Playtime | 30 |
Max Playtime | 30 |
Age | 8 |
Mechanic | Cooperative Game, Memory, Storytelling, |
Category | Memory, Video Game Theme, |
Artist | Richard Hogg, |
Designer | David King (II), Richard Hogg, Ricky Haggett, |
Product Type | Board game, |